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Games

Struct Games 

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pub struct Games<I> {
    pub input: I,
    pub header: Header,
}
Expand description

A standalone ChessBase game file.

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§input: I§header: Header

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impl<I: ReadSeek> Games<I>

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pub fn new(input: I) -> Result<Self>

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impl Games<File>

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pub fn from_file(path: impl AsRef<Path>) -> Result<Self>

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impl<'a> Games<Cursor<&'a [u8]>>

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pub fn from_slice(input: &'a [u8]) -> Result<Self>

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impl<I: ReadSeek> Reader for Games<I>

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type Entries<'a> = Entries<'a, I> where Self: 'a

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fn entries(&mut self) -> Result<Self::Entries<'_>>

Auto Trait Implementations§

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impl<I> Freeze for Games<I>
where I: Freeze,

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impl<I> RefUnwindSafe for Games<I>
where I: RefUnwindSafe,

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impl<I> Send for Games<I>
where I: Send,

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impl<I> Sync for Games<I>
where I: Sync,

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impl<I> Unpin for Games<I>
where I: Unpin,

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impl<I> UnsafeUnpin for Games<I>
where I: UnsafeUnpin,

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impl<I> UnwindSafe for Games<I>
where I: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.