pub struct Branch {
pub slot: MoveSlot,
pub play: Move,
pub public: BranchPublic,
pub options: Vec<Branch>,
}Expand description
A move and the complete game subtree following it.
Fields§
§slot: MoveSlotThe move’s assigned tree slot.
play: MoveThe chess move.
public: BranchPublicPublic data associated with the move and resulting position.
options: Vec<Branch>Ordered continuations from the resulting position.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Branch
impl<'de> Deserialize<'de> for Branch
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Branch
Auto Trait Implementations§
impl Freeze for Branch
impl RefUnwindSafe for Branch
impl Send for Branch
impl Sync for Branch
impl Unpin for Branch
impl UnsafeUnpin for Branch
impl UnwindSafe for Branch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more